1850 pts - 40k TOURNAMENT - April 26 2008
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1850 pts - 40k TOURNAMENT - April 26 2008
40k TOURNAMENT
Updated - April 07, 2008
=====================
TOURNAMENT INFORMATION
DATE: Saturday April 26, 2008
TOURNAMENT FEE: $5.00
MAXIMUM NUMBER OF PLAYERS: 10
=====================
TOURNAMENT SCHEDULE
11:00 am – 12:00 noon: Player check-in, Tournament and Scenario Briefing, Assign missions/players
12:00 noon – 2:00 pm: Game 1, Collect results
2:00 pm – 3:00 pm: Lunch Break, Assign missions/players
03:00 pm – 5:00 pm: Game 2, Collect results
05:00 pm – 5:45 pm: Break, Assign Missions/Players
05:45 pm – 7:45 pm: Game 3, Collect results
07:45pm – 8:30 pm: Final results/Awards/Announcements
=====================
BASIC RULES
1 ) The Warhammer 40k 4th Edition Rules will be used.
2 ) Imperial Armor units (but not army lists) may be used with the following exceptions: Flyers, Super Heavies, Super Heavy Fliers, Tyranid Monstrosities, or anything with Mass Points are NOT allowed. If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review. Details on legal lists are listed in the "Gaming Clarifications" section.
3 ) The models used do NOT need to be fully painted. However, extra points will be given to painted models. Details on modeling/painting concerns are listed in the "Modeling/Painting Clarifications" section.
4 ) You must bring all materials needed to play including dice, measuring devices, templates, models, calculators, and any rules that you will be using.
5 ) If the Codex is available for your army you must use it and have it with you during all games.
6 ) Each player must provide their opponent during each round a copy of their individual army lists.
7 ) In order to keep the tournament running on schedule, when time is called for a round, all players must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
8 ) If illegal units or tournament rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play.
9 ) Each person must bring a total of 6 objective markers for use in games
10 ) All rulings by the tournament judge(s) will be final.
=====================
GAMING CLARIFICATIONS
1 ) For gaming purposes (i.e. battle points in the RTT scenarios) any army HQ's which do not have a distinct commander model (i.e. a unit of Tyranid Warriors) must nominate one single model of this HQ unit at the beginning of the game as their Commander. As such, during the course of game play, it may be entirely possible to have to destroy the entire HQ unit to claim the Commander's head.
2 ) Armies must follow all restrictions on army selection from their own Codex. In addition, if a new edition of an Army Book or Codex is released less than 30 days prior to the event we are running, then the previous edition will be used. This is to give everyone a chance to read the new list and understand the way it now affects the game at large.
3 ) Only the main army list be used for the army in question. No appendix lists are permitted.
4 ) Characters are permitted, subject to the normal restrictions for that character in the Codex.
5 ) Only armies from the following Codexes may be taken at the Grand Tournament:
* Codex: Space Marines
* Codex: Space Wolves
* Codex: Black Templars
* Codex: Dark Angels
* Codex: Blood Angels - White Dwarf Update
* Codex: Imperial Guard
* Codex: Daemonhunters
* Codex: Witch Hunters
* Codex: Eldar
* Codex: Dark Eldar
* Codex: Orks
* Codex: Necrons
* Codex: Tau Empire
* Codex: Tyranids
* Codex: Chaos Space Marines
* Codex: Chaos Daemons
6 ) These army list defined above will be used with the following addenda:
Space Marines
* Traits may be used; if using a Chapter with traits defined in the Codex then those traits must be used
* Be aware that clarifications have been issued explaining how to use Codex: Space Wolves in conjunction with Codex: Space Marines. Those rules clarifications can be found here.
* Space Marine armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Imperial Guard
* Doctrines may be used; if using a regiment with doctrines defined in the Codex then those doctrines must be used.
* Imperial Guard armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Forces of the Inquisition
* Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
=====================
MODELING/PAINTING CLARIFICATIONS
Conversions, WYSIWYG, and “Counts As”
Non-Citadel miniatures are NOT allowed in the tournament. Conversions must begin as Citadel miniatures and contain a majority of Citadel components. All other models will be removed from the table. They must be of the appropriate type for the troops they represent and comply with the “Counts As” rule below.
ForgeWorld miniatures may be used to represent models or options from the Codexes and Army Books allowed. This means you could use the Forge World Ripper Swarms, but not a Trygon.
The army must be WYSIWYG (What You See Is What You Get). This means that weapons, armor options, and upgrades chosen from the army list must be shown on characters and a majority of the models in a unit or squad.
Should you wish to field certain models in your army that “Counts As” something different in your list than the model that was originally intended you need to follow these basic rules: the models must be roughly the same size as those you are substituting them for (eg. you could not use Imperial Guard Ogryn to represent Imperial Guard Conscripts), you must be consistent throughout your army. For example, if both of your Space Marine Dreadnoughts have twin-linked heavy bolters (an option no longer allowed) you could field them both as assault cannons, but not one of them as an assault cannon and the other as twin-linked lascannons. Finally you must be very clear with your opponent prior to the game, going over anything that may cause confusion. It may be appropriate to create a “cheat sheet” for your opponent that has pictures of the units accompanied by a description of the units and it’s equipment.
Scratch built models
Games Workshop and Citadel Miniatures has a full range of figures to represent almost anything in their games. There are times when the rules are not represented by a current (or previous edition) model or figure from Citadel Miniatures. Therefore, the Grand Tournament will use the following guidelines to handle the lack of a current model.
Models may be scratch built for purposes of representing models that do not have a current (or previous edition) model. If the scratch build is for a figure then the figure must follow the guidelines laid out for conversions. If the model is a vehicle then participants will be allowed to scratch build the vehicle. A scratch built vehicle will either be a heavily modified current model, or a model that is built from the ground up. The scratch built model must represent the vehicle with all options. Judges will be the ultimate authority if a scratch build will be usable.
=====================
SCORING
The total number of points available are gained from the following:
a. Battle Points (taken each round)
b. Sportsmanship (taken each round)
c. Army Composition (taken once)
d. Painting/Appearance (recorded once by Judges/Store Staff)
=====================
A. BATTLE POINTS
For each game each team will score a certain level of battle points. They are listed below:
Victorious Slaughter - Winner 20 pts; Loser 0
Crushing Victory - Winner 17 pts; Loser 3
Solid Victory - Winner 13 pts; Loser 7
Draw - Winner 10 pts; Loser 10
Each mission on the RTT scenarios list some specific battle points. You can gain an addition 1-5 battle points depending on the final outcome of the battle.
=====================
B. SPORTSMANSHIP/ARMY COMP
Sportsmanship Scores will use the exact same scoring system as the Games Workshop Grand Tournament 2008 system.
=====================
C. APPEARANCE
Appearance Scores will use the exact same scoring system as the Games Workshop Grand Tournament 2008 system. The appearance score will be taken once by store staff/judges.
=====================
AWARDS
First Place: 90
Second Place: 35
Third Place: 15
Updated - April 07, 2008
=====================
TOURNAMENT INFORMATION
DATE: Saturday April 26, 2008
TOURNAMENT FEE: $5.00
MAXIMUM NUMBER OF PLAYERS: 10
=====================
TOURNAMENT SCHEDULE
11:00 am – 12:00 noon: Player check-in, Tournament and Scenario Briefing, Assign missions/players
12:00 noon – 2:00 pm: Game 1, Collect results
2:00 pm – 3:00 pm: Lunch Break, Assign missions/players
03:00 pm – 5:00 pm: Game 2, Collect results
05:00 pm – 5:45 pm: Break, Assign Missions/Players
05:45 pm – 7:45 pm: Game 3, Collect results
07:45pm – 8:30 pm: Final results/Awards/Announcements
=====================
BASIC RULES
1 ) The Warhammer 40k 4th Edition Rules will be used.
2 ) Imperial Armor units (but not army lists) may be used with the following exceptions: Flyers, Super Heavies, Super Heavy Fliers, Tyranid Monstrosities, or anything with Mass Points are NOT allowed. If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review. Details on legal lists are listed in the "Gaming Clarifications" section.
3 ) The models used do NOT need to be fully painted. However, extra points will be given to painted models. Details on modeling/painting concerns are listed in the "Modeling/Painting Clarifications" section.
4 ) You must bring all materials needed to play including dice, measuring devices, templates, models, calculators, and any rules that you will be using.
5 ) If the Codex is available for your army you must use it and have it with you during all games.
6 ) Each player must provide their opponent during each round a copy of their individual army lists.
7 ) In order to keep the tournament running on schedule, when time is called for a round, all players must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
8 ) If illegal units or tournament rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play.
9 ) Each person must bring a total of 6 objective markers for use in games
10 ) All rulings by the tournament judge(s) will be final.
=====================
GAMING CLARIFICATIONS
1 ) For gaming purposes (i.e. battle points in the RTT scenarios) any army HQ's which do not have a distinct commander model (i.e. a unit of Tyranid Warriors) must nominate one single model of this HQ unit at the beginning of the game as their Commander. As such, during the course of game play, it may be entirely possible to have to destroy the entire HQ unit to claim the Commander's head.
2 ) Armies must follow all restrictions on army selection from their own Codex. In addition, if a new edition of an Army Book or Codex is released less than 30 days prior to the event we are running, then the previous edition will be used. This is to give everyone a chance to read the new list and understand the way it now affects the game at large.
3 ) Only the main army list be used for the army in question. No appendix lists are permitted.
4 ) Characters are permitted, subject to the normal restrictions for that character in the Codex.
5 ) Only armies from the following Codexes may be taken at the Grand Tournament:
* Codex: Space Marines
* Codex: Space Wolves
* Codex: Black Templars
* Codex: Dark Angels
* Codex: Blood Angels - White Dwarf Update
* Codex: Imperial Guard
* Codex: Daemonhunters
* Codex: Witch Hunters
* Codex: Eldar
* Codex: Dark Eldar
* Codex: Orks
* Codex: Necrons
* Codex: Tau Empire
* Codex: Tyranids
* Codex: Chaos Space Marines
* Codex: Chaos Daemons
6 ) These army list defined above will be used with the following addenda:
Space Marines
* Traits may be used; if using a Chapter with traits defined in the Codex then those traits must be used
* Be aware that clarifications have been issued explaining how to use Codex: Space Wolves in conjunction with Codex: Space Marines. Those rules clarifications can be found here.
* Space Marine armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Imperial Guard
* Doctrines may be used; if using a regiment with doctrines defined in the Codex then those doctrines must be used.
* Imperial Guard armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Forces of the Inquisition
* Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
=====================
MODELING/PAINTING CLARIFICATIONS
Conversions, WYSIWYG, and “Counts As”
Non-Citadel miniatures are NOT allowed in the tournament. Conversions must begin as Citadel miniatures and contain a majority of Citadel components. All other models will be removed from the table. They must be of the appropriate type for the troops they represent and comply with the “Counts As” rule below.
ForgeWorld miniatures may be used to represent models or options from the Codexes and Army Books allowed. This means you could use the Forge World Ripper Swarms, but not a Trygon.
The army must be WYSIWYG (What You See Is What You Get). This means that weapons, armor options, and upgrades chosen from the army list must be shown on characters and a majority of the models in a unit or squad.
Should you wish to field certain models in your army that “Counts As” something different in your list than the model that was originally intended you need to follow these basic rules: the models must be roughly the same size as those you are substituting them for (eg. you could not use Imperial Guard Ogryn to represent Imperial Guard Conscripts), you must be consistent throughout your army. For example, if both of your Space Marine Dreadnoughts have twin-linked heavy bolters (an option no longer allowed) you could field them both as assault cannons, but not one of them as an assault cannon and the other as twin-linked lascannons. Finally you must be very clear with your opponent prior to the game, going over anything that may cause confusion. It may be appropriate to create a “cheat sheet” for your opponent that has pictures of the units accompanied by a description of the units and it’s equipment.
Scratch built models
Games Workshop and Citadel Miniatures has a full range of figures to represent almost anything in their games. There are times when the rules are not represented by a current (or previous edition) model or figure from Citadel Miniatures. Therefore, the Grand Tournament will use the following guidelines to handle the lack of a current model.
Models may be scratch built for purposes of representing models that do not have a current (or previous edition) model. If the scratch build is for a figure then the figure must follow the guidelines laid out for conversions. If the model is a vehicle then participants will be allowed to scratch build the vehicle. A scratch built vehicle will either be a heavily modified current model, or a model that is built from the ground up. The scratch built model must represent the vehicle with all options. Judges will be the ultimate authority if a scratch build will be usable.
=====================
SCORING
The total number of points available are gained from the following:
a. Battle Points (taken each round)
b. Sportsmanship (taken each round)
c. Army Composition (taken once)
d. Painting/Appearance (recorded once by Judges/Store Staff)
=====================
A. BATTLE POINTS
For each game each team will score a certain level of battle points. They are listed below:
Victorious Slaughter - Winner 20 pts; Loser 0
Crushing Victory - Winner 17 pts; Loser 3
Solid Victory - Winner 13 pts; Loser 7
Draw - Winner 10 pts; Loser 10
Each mission on the RTT scenarios list some specific battle points. You can gain an addition 1-5 battle points depending on the final outcome of the battle.
=====================
B. SPORTSMANSHIP/ARMY COMP
Sportsmanship Scores will use the exact same scoring system as the Games Workshop Grand Tournament 2008 system.
=====================
C. APPEARANCE
Appearance Scores will use the exact same scoring system as the Games Workshop Grand Tournament 2008 system. The appearance score will be taken once by store staff/judges.
=====================
AWARDS
First Place: 90
Second Place: 35
Third Place: 15
Autarch (CM)- Recruit



- Posts : 16
Joined : 02 Mar 2008
Age : 19
Location : Miami Lakes
Armies : Orcs & Goblins, Bretonnia. Chaos Daemons, Wood Elves, Skaven
Re: 1850 pts - 40k TOURNAMENT - April 26 2008
Is this 1850?
Rokassan wrote:Max is a Primarch.

Accomplishments: +6 RTT wins. Local Menace and often feared in Miami 40K gaming. 2008 - 7th Overall Adepticon team tournament. I rocked the Necro hard this year 22nd place!
Tau: 11/1/1 Khorne (Chaos): 25/4/2 Tyraids: 10/-/- Vanilla 7/5/1
Eldar: 10/4/2 'Crons: 6/-/2 VampCounts: 1/4/6

ImAShakiraholic- Chaos God



- Posts : 1007
Joined : 29 Feb 2008
Age : 22
Location : WWW.CADILLACOWNERS.COM/FORUMS/
Armies : Chaos, Tau, Eldar, Tyranids, Necrons, Space Marines :: Vampire Counts, Hordes of Chaos (Khorne)
Re: 1850 pts - 40k TOURNAMENT - April 26 2008
yea dude
Better get your notebook out, ima bout to school you again!
7/2/7
"i fight and may lose often, doesnt mean i suck, means i played and had fun"
7/2/7
"i fight and may lose often, doesnt mean i suck, means i played and had fun"
Re: 1850 pts - 40k TOURNAMENT - April 26 2008
Max, did you read the title?
I'm just asking, I figured you've got the smarts and all. Plus I like harassing you cause you usually kick my ass on the field
I'm just asking, I figured you've got the smarts and all. Plus I like harassing you cause you usually kick my ass on the field
Re: 1850 pts - 40k TOURNAMENT - April 26 2008
ok well i was tired OK!
yeah I'm down.
The gladiator for Adepticon is 2000 points brother man!
yeah I'm down.
The gladiator for Adepticon is 2000 points brother man!
Rokassan wrote:Max is a Primarch.

Accomplishments: +6 RTT wins. Local Menace and often feared in Miami 40K gaming. 2008 - 7th Overall Adepticon team tournament. I rocked the Necro hard this year 22nd place!
Tau: 11/1/1 Khorne (Chaos): 25/4/2 Tyraids: 10/-/- Vanilla 7/5/1
Eldar: 10/4/2 'Crons: 6/-/2 VampCounts: 1/4/6

ImAShakiraholic- Chaos God



- Posts : 1007
Joined : 29 Feb 2008
Age : 22
Location : WWW.CADILLACOWNERS.COM/FORUMS/
Armies : Chaos, Tau, Eldar, Tyranids, Necrons, Space Marines :: Vampire Counts, Hordes of Chaos (Khorne)






