40K 'Ard Boyz Preliminaries 08-13

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40K 'Ard Boyz Preliminaries 08-13

Post by The Eldar Guy on Thu Jul 28, 2011 12:00 pm

August 13th, 2011

Fight your way through the locals in the Preliminaries on August 13th. This round will be held at Independent Retailers all over the country. Players who end up in the top three will be invited to the Semifinals held in select locations on September 17th.

Download PDFs of the Rules, Scenarios and a list of the Participating Stores below.

40k Ard Boyz Rules

40k Ard Boyz Prelim Locations

40k Ard Boyz Prelim Scenarios
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by luis the young on Thu Jul 28, 2011 7:04 pm

Joel says he is gonna host it, but i havent seen anyone posting to run it, so who knows.

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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by ShadowMaster on Thu Jul 28, 2011 9:13 pm

Tate's is running it
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by jspyd3rx on Fri Jul 29, 2011 12:32 am

Who is doing it at joel's? Gonna post missions.

40K Ard Boyz Preliminary Scenario 1: Git dat dirty git!

Mission: Score as many kill points as you can and try to kill the traitor.

Objective: This mission uses Annihilation with one modification. Each player will give his opponent 1 troop model to represent the traitor. The traitor is worth 5 kill points. The traitor can join any troop unit in your army. He can ride in a transport as long as his squad meets the unit size for the vehicles capacity. He gains the independent special rule with the following profile: WS 4 BS 4 S 4 T 4 I 5 W 2 A 2 LD 10 S 4+/5+.

Deployment: Use Pitched Battle as per page 92 of the main rulebook.

Length of game: Use random game length as per page 90 of the main rulebook. Or until time is called, so that each player completes the same number of turns.

Special Rules: Infiltrate (page 92) Deep Strike (page 95) Outflank (Page 94) Reserves (page 94) Night Fight (Turn 1 only)

Massacre: If a player has 10 more kill points than his opponent.
Major Victory: If a player has 7 more kill points than his opponent.
Minor Victory: If a player has more kill points than his opponent.
Draw: If both players have the same kill points.

Battle point modifiers:
+1 If you kill your traitor. (You only score this point if you kill the model you gave to
your opponent)
+1 If you kill an enemy HQ
+1 If you control more pieces of terrain than your opponent. (To control you need a
scoring unit within 3” of a piece of terrain)
+3 If you get the traitor you are controlling into your opponents deployment zone.

40K Ard Boyz Preliminary Scenario 2: Whoz got da Motz!

Mission: Control as many objective counter as possible.

Objective: This scenario uses a modified Seize ground (page 91) missions. Please note that there are always 5 objectives, DO NOT ROLL. Before determining who goes first an objective marker is placed in the center of all four table quarters. The fifth and final objective is placed in the direct center of the table. The objective in your table quarter is worth 1 point. The objectives in the empty table quarters are worth 2 points and the objective in the center of the board is worth 4 points.

Deployment: Spearhead as seen on page 93 of the main rulebook

Length of Game: This game last 6 turns, or until time is called, so that each player completes the same number of turns.

Special Rules: Reserves (Page 94) Deep Strike (page95) Night Fight (Turn 6 Only)

Massacre: If a player has 5 more objective points than his opponent.
Major Victory: If a player has 3 more objective points than his opponent
Minor Victory: If a player has 1 more objective points than his opponent
Draw: If both players have the same number of objective points the game is a draw.

Battle point modifiers:
+1 If you control all the objectives at the end of the game.
+1 If your opponent has no units in your deployment zone.
+1 if all your hq choices are alive at the end of the game.
+1 if you kill all of your opponents Heavy Support choices. (If your opponent doesn’t have any heavy supports then you automatically get this point.)

40K Ard Boyz Preliminary Scenario 3: Head of Da Snake!

Mission: Destroy the Enemy HQ while keeping yours alive.

Objective: This scenario uses victory points. See page 300 of the rulebook for victory points rules. Each player must nominate a single HQ choice to be your army general. This choice is
worth double victory points for this mission.

Deployment: Dawn of War [table halves]

Length of Game: Use random game length as per page 90 of the main rulebook. Or until time is called, so that each player completes the same number of turns.

Special Rules: Deep Strike (page 95) Outflank (Page 94) Reserves (Page 94)

Massacre: 1126 to 2500 victory points more than your opponent.
Major Victory: 751 to 1125 victory points more than your opponent.
Minor Victory: 376 to 750 victory points more than your opponent.
Draw: Your total is within 375 victory points of your opponent.

Battle point modifiers:
+1 if you killed all of your opponents troop choices
+1 if your General is alive at the end of the game.
+1 if you kill all of your opponents Fast Attack choices. (If your opponent doesn’t have any fast attack choices you score this point)
ITS ON!!
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by jspyd3rx on Fri Jul 29, 2011 8:50 am

Missions are said to go through an update next week. Apparently their are a few questions and confusion with them.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by zephel on Fri Jul 29, 2011 5:39 pm

what's so confusing about em ? =/
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by jspyd3rx on Fri Jul 29, 2011 6:10 pm

People just flooding customer service with stupid questions.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by AresX8 on Sat Jul 30, 2011 12:41 am

That traitor mission sounds like a blast to play. Too bad I don't have 2.5k.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by jspyd3rx on Sat Jul 30, 2011 1:58 am

Man, I am soo pumped for this. I swear I play mental games in my head with my list. I need to I guess since I can't get any game time. Still wondering what to bring though. A fate/Crusher, DE or my snazzy new Dark Angels? What's everyone else bringing?
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by WC_Brian on Sun Jul 31, 2011 1:13 am

That is good to think about how games unfold. You can come up with counter strategies before you ever face the problem in question.

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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by ShadowMaster on Sat Aug 06, 2011 7:37 pm

jspyd3rx wrote:Man, I am soo pumped for this. I swear I play mental games in my head with my list. I need to I guess since I can't get any game time. Still wondering what to bring though. A fate/Crusher, DE or my snazzy new Dark Angels? What's everyone else bringing?

Play 'em closer to the vest my friend
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by zephel on Mon Aug 08, 2011 10:54 am

great, i was going to go but my schedule got reworked =( so now i gotta work saturday. I call bs.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by jspyd3rx on Sat Aug 13, 2011 10:18 pm

God damned IG And Thunder Wolves. Blaargh:p
Intense and really hard fought games guys, thanks.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by KingdomCome on Sat Aug 13, 2011 10:30 pm

Who won?
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by jspyd3rx on Sat Aug 13, 2011 10:40 pm

Not sure, they had a couple ties with no way to resolve it. I left and they were trying to figure it out.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by KingdomCome on Sat Aug 13, 2011 10:45 pm

Should've kept track of VP's. Maybe next time.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by The Eldar Guy on Sat Aug 13, 2011 10:53 pm

1. Nick
2. Chris (me)
3. Alex (tied with... Space wolves [not ray]... can't remember his name)

Too tired to post more Sleep
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by KingdomCome on Sun Aug 14, 2011 10:16 am

Awesome what'd you guys win?
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by feen039 on Mon Aug 15, 2011 2:23 pm

Chris, what you played with?
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by ShadowMaster on Mon Aug 15, 2011 5:02 pm

feen039 wrote:Chris, what you played with?

The Eldar Guy
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by ShadowMaster on Mon Aug 15, 2011 5:02 pm

Only 4 at Tate's for round 1 on Sunday.
Shocked
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by aosol on Mon Aug 15, 2011 6:25 pm

ShadowMaster wrote:Only 4 at Tate's for round 1 on Sunday.
Shocked

Round 2 will be even easier.
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by The Eldar Guy on Tue Aug 16, 2011 12:05 am

feen039 wrote:Chris, what you played with?

Dark Eldar Cool
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by zephel on Tue Aug 16, 2011 12:14 pm

The Eldar Guy wrote:
feen039 wrote:Chris, what you played with?

Dark Eldar Cool
I bet the 2.5k eldar list i thought of ( not the wraith) would of stomped on your DE Twisted Evil
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Re: 40K 'Ard Boyz Preliminaries 08-13

Post by WC_Brian on Thu Aug 18, 2011 9:31 pm

Yeah I almost tabled all 3 of my opponents at tates... so close! I had two Storm Ravens contesting an objective next to the only remaining model(a Grey Knight) in my opponents army. It was fun but it will be alot better when you guys roll up. Steve is coming down from Tampa for it and were gonna get foods and beers afterwards. You guys are all welcome to come.

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