Confederat Musketeers
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Confederat Musketeers
Hey guys! How's this for a new skaven unit:
Confederat Musketeers: 8pts
WS:3
BS:3
S:3
T:3
I:4
A:1
W:1
Ld:5
Equipment:Skaven Musket,hand weapon
Options:
Standard Bearer for +10pts
Confederat Sharpshooter for+5pts (unit champ)
Drummer for+5pts(musician)
Light armor for+1pt per model
Sharpshooter may purchase Confederat revolver for +5pts or Confederat shotgun for +10pts.
May upgrade unit to Confederat bushwackers for +2pts per model(become skirmishers and replace musket w/ Confederat pistol and hand weapon)
Special weapons
Skaven Muskets: Handguns with the Skaven "reliable" rule
Confederat pistols: pistols with the Skaven "reliable" rule
Confederat revolver: Confederat pistol with 3 shots
Confederat shotgun: Confederat pistol with str 5
Special rules
Rebel squeek:Whenever a unit of Confederats charge they let out a Rebel Squeek that drives them on and makes them more ferocious.+1 initiative for the duration of a combat where they have charged)
I'm thinking of using the jezzail models(Just the gunner models,not the shield rat)for these guys and adding bayonets to them. I would also mix in some other models converted to look like they're marching to add some more diversity.
What do you guys think?
Confederat Musketeers: 8pts
WS:3
BS:3
S:3
T:3
I:4
A:1
W:1
Ld:5
Equipment:Skaven Musket,hand weapon
Options:
Standard Bearer for +10pts
Confederat Sharpshooter for+5pts (unit champ)
Drummer for+5pts(musician)
Light armor for+1pt per model
Sharpshooter may purchase Confederat revolver for +5pts or Confederat shotgun for +10pts.
May upgrade unit to Confederat bushwackers for +2pts per model(become skirmishers and replace musket w/ Confederat pistol and hand weapon)
Special weapons
Skaven Muskets: Handguns with the Skaven "reliable" rule
Confederat pistols: pistols with the Skaven "reliable" rule
Confederat revolver: Confederat pistol with 3 shots
Confederat shotgun: Confederat pistol with str 5
Special rules
Rebel squeek:Whenever a unit of Confederats charge they let out a Rebel Squeek that drives them on and makes them more ferocious.+1 initiative for the duration of a combat where they have charged)
I'm thinking of using the jezzail models(Just the gunner models,not the shield rat)for these guys and adding bayonets to them. I would also mix in some other models converted to look like they're marching to add some more diversity.
What do you guys think?
W/D/L
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual
Last edited by Warlord Solskritt on Sun Jun 29, 2008 8:42 pm; edited 5 times in total

Warlord Solskritt- Imperial Guard Commissar



- Posts : 730
Joined : 03 Mar 2008
Age : 14
Location : Miami Beach,Florida
Armies : Rats,IG,Uruk-Hai,Germans
Re: Confederat Musketeers
Well... at toughness 4... they better be more than 6 points.
The most persistent sound which reverberates through men's history is the beating of war drums. ~Arthur Koestler, Janus: A Summing Up.

Ovich- Grand Theogonist




- Posts : 1074
Joined : 29 Feb 2008
Age : 34
Location : Miami, FL
Armies : Iron Warriors, Ravenwing, Empire, Woodelves, Vampire Counts, Lizardmen
Re: Confederat Musketeers
oh scratch that I didn't see that the numbers didn't match up to the stats.. uh.. yeah.. looks good.
The most persistent sound which reverberates through men's history is the beating of war drums. ~Arthur Koestler, Janus: A Summing Up.

Ovich- Grand Theogonist




- Posts : 1074
Joined : 29 Feb 2008
Age : 34
Location : Miami, FL
Armies : Iron Warriors, Ravenwing, Empire, Woodelves, Vampire Counts, Lizardmen
Re: Confederat Musketeers
That's odd...While making the post everything lined up fine but when posted it seems to have shifted 
W/D/L
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual

Warlord Solskritt- Imperial Guard Commissar



- Posts : 730
Joined : 03 Mar 2008
Age : 14
Location : Miami Beach,Florida
Armies : Rats,IG,Uruk-Hai,Germans
Re: Confederat Musketeers
Changed it so it's easier to read. 
W/D/L
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual

Warlord Solskritt- Imperial Guard Commissar



- Posts : 730
Joined : 03 Mar 2008
Age : 14
Location : Miami Beach,Florida
Armies : Rats,IG,Uruk-Hai,Germans
Re: Confederat Musketeers
How about the musket thing in the hands, sorry paw, of a scout? Isn't that seemingly much for 6 pts? Curious, does the Empire have handgun scouts? 

the wanderer- Cultist

- Posts : 56
Joined : 05 Mar 2008
Location : Miami, FL
Armies : Bretonnian, Chaos Dwarf, Empire, Vampire Counts
Re: Confederat Musketeers
Just out of curiosity...will the +1 I last more then the turn they charge? If not, then doesn't seem to do much for them, if they do, then it's great (unless this is a variant for 40K, in which case, disregard). The unit looks interesting.

lordfairfax2001- Primarch

- Posts : 558
Joined : 06 Mar 2008
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Re: Confederat Musketeers
Alright I changed it up a bit.
W/D/L
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual

Warlord Solskritt- Imperial Guard Commissar



- Posts : 730
Joined : 03 Mar 2008
Age : 14
Location : Miami Beach,Florida
Armies : Rats,IG,Uruk-Hai,Germans
Re: Confederat Musketeers
What's the skaven reliable rule ?
The most persistent sound which reverberates through men's history is the beating of war drums. ~Arthur Koestler, Janus: A Summing Up.

Ovich- Grand Theogonist




- Posts : 1074
Joined : 29 Feb 2008
Age : 34
Location : Miami, FL
Armies : Iron Warriors, Ravenwing, Empire, Woodelves, Vampire Counts, Lizardmen
Re: Confederat Musketeers
Ovich wrote:What's the skaven reliable rule ?
you can relie on it to blow up on your face after a couple of shots
Never argue with an idiot, they'll bring you down to their level and beat you with
experience.
Mecha Orks
11/1/0
Tau
1/0/1
experience.
Mecha Orks
11/1/0
Tau
1/0/1
Re: Confederat Musketeers
oh.. should've known !!!
The most persistent sound which reverberates through men's history is the beating of war drums. ~Arthur Koestler, Janus: A Summing Up.

Ovich- Grand Theogonist




- Posts : 1074
Joined : 29 Feb 2008
Age : 34
Location : Miami, FL
Armies : Iron Warriors, Ravenwing, Empire, Woodelves, Vampire Counts, Lizardmen
Re: Confederat Musketeers
Ovich wrote:What's the skaven reliable rule ?
If you roll two 1's in a row, the gun blows up. On the first one it does not fire...if you roll a 1, you need to roll another immediately after for something bad to happen to you.
So, basically what Luis said!

lordfairfax2001- Primarch

- Posts : 558
Joined : 06 Mar 2008
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Re: Confederat Musketeers
The upgrade to the bushwackers is a little low on this...giving a model 3 shots instead of one and making them skirmished for just 2 points seems a bit low. Then again, at 8" you'd have to get very close...at least you didn't give them scout. Best thing to do is try it out...I'm always game for something new and fun...

lordfairfax2001- Primarch

- Posts : 558
Joined : 06 Mar 2008
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Re: Confederat Musketeers
lordfairfax2001 wrote:The upgrade to the bushwackers is a little low on this...giving a model 3 shots instead of one and making them skirmished for just 2 points seems a bit low. Then again, at 8" you'd have to get very close...at least you didn't give them scout. Best thing to do is try it out...I'm always game for something new and fun...
3 shots??!!
W/D/L
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual
Clan Solskritt-2/1/3
Clan Eshin-0/1/1
13th Cadian-1/1/8
Legions of the White Hand-0/2/2
German Grenadierkompanie-2/1/10
“There is no avoiding war; it can only be postponed to the advantage of others.”
- Niccolo Machiavelli
" It is statistically likely that a Guardsman will die within the first six months of his recruitment... " - Imperial Munitorums Manual

Warlord Solskritt- Imperial Guard Commissar



- Posts : 730
Joined : 03 Mar 2008
Age : 14
Location : Miami Beach,Florida
Armies : Rats,IG,Uruk-Hai,Germans
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