Space Marine Codex...new
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Space Marine Codex...new
umors brought to the community by B&C's: Ignatius
~Hi all, look at this raft-full of rumors that just broke on the tubes today. Here they are as originally posted:
OK people, the dex is back from the printers and it's a real peach! Base rules written Jervis, trimmings written by Matthew Hoggard I think his name is.
The info bellow is 100% taken from a final print new SM dex.
Codex
144 pages. (twice he size of the necron dex)
Written by Jervis + Matt
Cover art of Ultramarines
Section for each of the Chapters of Legend (like Eldar Craftworlds in C:Eldar) but without any in-game rules.
General Marine Rules
Combat Squads works as codex Dark angels. 1 Heavy 1 special.
New marine rule, based on Ld, called Comabt tactics.
New Drop pod rule.
Traits dissapear.
Free frag grenades, krak grenades and bolt pistols.
Unit Rules
new techmarine rules has a new option in the form of the thunderfire
Master of the forge, has a conversion beamer.
new land raider variant, called the Redeemer with Str 6 AP3 flamer sponsons and twin linked assault cannon. Sallies like this and the colour section has one in sallies colours.
3 Dread variants. Again sallies seem to favour the new Ironclad Dread which is like a heavy assault/breaching dread. (AV13)
New Veteran rules - Tactical Vets (special ammo like death watch.), and Assault vets (can have jump packs and an assaulted array of nasty CC weapons) can deep strike and assault in the same turn.
Scout bikers will remain.
No two special weapons even for Sallies .
5 man terminator squads 1 heavy.
Commander in terminator armour on a bike or has a jump pack has no bearing on army selection. However special characters do.
Rites of battle is gone. But marine captain get Halos
Special Characters
11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best SM charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.
Other Stuff
Drop pod kit looks similar to the forgworld kit but is hollow with seats around the edges and a control table in the middle. Storm bolter come down from the ceiling of the pod when deployed.
Drop pod kit priced about the same as rhino's (£1
Codex release date is October
Plastic LR redeemer/crusader
Plastic Scout bikers, imaging scouts on scrambler bikes!
Retooled Plastic Land speeder + another new varient which works with scout squads call land speeder storm.
Scouts have helfire heavy bolter rouns but are WS and BS 3 and are still troops
Thunderfire a thuddgun/molemortar cross.
New metal range (I think more metal vets!..... again.... mmmm jump packs!)
New Sicarus now has hair and a beard! *shrugs* go figure!
Razor back has may weapon option, twin heavy bolter, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and Lascon and twin plasma guns.
New HQ units.
Marines are now what you may call pretty hard!
HQ
Specials
Captain
Master of the forge
Librarians
Chaplains
ELITES
Terminators
Vanguard Vets (tact vets)
??? Vets (assault vets)
Dreadnough
Venerable Dreadnought
Iornclad Dreadnought
Techmarines - Thunderfire
TROOPS
Tactical Marines
Scouts
TRANSPORTS
Rhino
Razorback
Drop Pod
Land Speeder Strom (Scouts only)
ASSAULT
Assault Marines
Bikes
Scout Biks
Attack Bikes
Landspeeder
HEAVY SUPPORT
Preadator
Devastators
Vindicator
Wirlwind
Land Raider
Land Raider Crusader
Land Raider Redeemer"
~There is talk about the marine special rule being voluntary fallback, and the possibility of veterans being able to deepstrike and charge on the same turn. Wow, voluntary fallback, and the conversion beamer makes their return. Thats a lot of cool stuff in there. More as we get it, and as usual, Caveat Emptor folks.
~Hi all, look at this raft-full of rumors that just broke on the tubes today. Here they are as originally posted:
OK people, the dex is back from the printers and it's a real peach! Base rules written Jervis, trimmings written by Matthew Hoggard I think his name is.
The info bellow is 100% taken from a final print new SM dex.
Codex
144 pages. (twice he size of the necron dex)
Written by Jervis + Matt
Cover art of Ultramarines
Section for each of the Chapters of Legend (like Eldar Craftworlds in C:Eldar) but without any in-game rules.
General Marine Rules
Combat Squads works as codex Dark angels. 1 Heavy 1 special.
New marine rule, based on Ld, called Comabt tactics.
New Drop pod rule.
Traits dissapear.
Free frag grenades, krak grenades and bolt pistols.
Unit Rules
new techmarine rules has a new option in the form of the thunderfire
Master of the forge, has a conversion beamer.
new land raider variant, called the Redeemer with Str 6 AP3 flamer sponsons and twin linked assault cannon. Sallies like this and the colour section has one in sallies colours.
3 Dread variants. Again sallies seem to favour the new Ironclad Dread which is like a heavy assault/breaching dread. (AV13)
New Veteran rules - Tactical Vets (special ammo like death watch.), and Assault vets (can have jump packs and an assaulted array of nasty CC weapons) can deep strike and assault in the same turn.
Scout bikers will remain.
No two special weapons even for Sallies .
5 man terminator squads 1 heavy.
Commander in terminator armour on a bike or has a jump pack has no bearing on army selection. However special characters do.
Rites of battle is gone. But marine captain get Halos
Special Characters
11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best SM charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.
Other Stuff
Drop pod kit looks similar to the forgworld kit but is hollow with seats around the edges and a control table in the middle. Storm bolter come down from the ceiling of the pod when deployed.
Drop pod kit priced about the same as rhino's (£1
Codex release date is October
Plastic LR redeemer/crusader
Plastic Scout bikers, imaging scouts on scrambler bikes!
Retooled Plastic Land speeder + another new varient which works with scout squads call land speeder storm.
Scouts have helfire heavy bolter rouns but are WS and BS 3 and are still troops
Thunderfire a thuddgun/molemortar cross.
New metal range (I think more metal vets!..... again.... mmmm jump packs!)
New Sicarus now has hair and a beard! *shrugs* go figure!
Razor back has may weapon option, twin heavy bolter, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and Lascon and twin plasma guns.
New HQ units.
Marines are now what you may call pretty hard!
HQ
Specials
Captain
Master of the forge
Librarians
Chaplains
ELITES
Terminators
Vanguard Vets (tact vets)
??? Vets (assault vets)
Dreadnough
Venerable Dreadnought
Iornclad Dreadnought
Techmarines - Thunderfire
TROOPS
Tactical Marines
Scouts
TRANSPORTS
Rhino
Razorback
Drop Pod
Land Speeder Strom (Scouts only)
ASSAULT
Assault Marines
Bikes
Scout Biks
Attack Bikes
Landspeeder
HEAVY SUPPORT
Preadator
Devastators
Vindicator
Wirlwind
Land Raider
Land Raider Crusader
Land Raider Redeemer"
~There is talk about the marine special rule being voluntary fallback, and the possibility of veterans being able to deepstrike and charge on the same turn. Wow, voluntary fallback, and the conversion beamer makes their return. Thats a lot of cool stuff in there. More as we get it, and as usual, Caveat Emptor folks.
"If your looking for sympathy get a dictionary...I think it falls between shit and syphilis".
Its better to reign in hell than serve in heaven.
How to use a Bayonet
1. Affix bayonet to mounting lug.
2. Charge enemy, keep bayonet between yourself and target.
3. Plunge bayonet into enemy's belly in an upward motion, aiming for vital organs and avoiding ribcage.
4. Repeat as necessary.
Its better to reign in hell than serve in heaven.
How to use a Bayonet
1. Affix bayonet to mounting lug.
2. Charge enemy, keep bayonet between yourself and target.
3. Plunge bayonet into enemy's belly in an upward motion, aiming for vital organs and avoiding ribcage.
4. Repeat as necessary.
Re: Space Marine Codex...new
These fucks are giving a Dreadnaught Variant AV(13). So they now have 3 Dread variants. Makes me sick.
"If your looking for sympathy get a dictionary...I think it falls between shit and syphilis".
Its better to reign in hell than serve in heaven.
How to use a Bayonet
1. Affix bayonet to mounting lug.
2. Charge enemy, keep bayonet between yourself and target.
3. Plunge bayonet into enemy's belly in an upward motion, aiming for vital organs and avoiding ribcage.
4. Repeat as necessary.
Its better to reign in hell than serve in heaven.
How to use a Bayonet
1. Affix bayonet to mounting lug.
2. Charge enemy, keep bayonet between yourself and target.
3. Plunge bayonet into enemy's belly in an upward motion, aiming for vital organs and avoiding ribcage.
4. Repeat as necessary.
Re: Space Marine Codex...new
If this is true... It seems like the number they pulled on Chaos is even worse, because they're adding more flavor and depth to the Imperial Marines.
Sure, the traits are gone, which takes away a little of the fluff, but look what they're doing in terms of versatility and options. .
Well, I guess we'll have to wait and seen.
Sure, the traits are gone, which takes away a little of the fluff, but look what they're doing in terms of versatility and options. .
Well, I guess we'll have to wait and seen.
The most persistent sound which reverberates through men's history is the beating of war drums. ~Arthur Koestler, Janus: A Summing Up.
Re: Space Marine Codex...new
Dude...I put that in the 40K section already...and yes, they're giving them more dread options...I am NOT a fan of the combat squads, though...to restricting on force org selections.
New SM Codex Rumor Topic
New SM Codex Rumor Topic
Re: Space Marine Codex...new
Ovich wrote:If this is true... It seems like the number they pulled on Chaos is even worse, because they're adding more flavor and depth to the Imperial Marines.
Sure, the traits are gone, which takes away a little of the fluff, but look what they're doing in terms of versatility and options. .
Well, I guess we'll have to wait and seen.
Yes, but based on the Eye of Terror Campaign, they were supposed to do that, right??? I mean, we had a say in the development of the game with that worldwide campaign, which ended up in a tie, except for BFG portions, where the "good guys" cleaned house, especially since Eldar were always good and the Necrons were occassionally good.
Re: Space Marine Codex...new
I'm not if I like it at all or not. They are getting more variety in their elites and heavies but the lack of traits I think really dampers the marines.
Personally it seems the same as what they did to Chaos. While there is plenty of written fluff there it seems like gameplay-wise there's no way for you to change your army at all (with skills and stuff I mean)
Personally it seems the same as what they did to Chaos. While there is plenty of written fluff there it seems like gameplay-wise there's no way for you to change your army at all (with skills and stuff I mean)
Re: Space Marine Codex...new
scurrdi wrote:I'm not if I like it at all or not. They are getting more variety in their elites and heavies but the lack of traits I think really dampers the marines.
Personally it seems the same as what they did to Chaos. While there is plenty of written fluff there it seems like gameplay-wise there's no way for you to change your army at all (with skills and stuff I mean)
It's going toward mindless.....the gameplay....take away the identity of the chapters.....basically everyone will become ultramarines. Shows the demographic GW is trying to lure into 40k.
Re: Space Marine Codex...new
Simple minded fuck heads.
"If your looking for sympathy get a dictionary...I think it falls between shit and syphilis".
Its better to reign in hell than serve in heaven.
How to use a Bayonet
1. Affix bayonet to mounting lug.
2. Charge enemy, keep bayonet between yourself and target.
3. Plunge bayonet into enemy's belly in an upward motion, aiming for vital organs and avoiding ribcage.
4. Repeat as necessary.
Its better to reign in hell than serve in heaven.
How to use a Bayonet
1. Affix bayonet to mounting lug.
2. Charge enemy, keep bayonet between yourself and target.
3. Plunge bayonet into enemy's belly in an upward motion, aiming for vital organs and avoiding ribcage.
4. Repeat as necessary.
Re: Space Marine Codex...new
Hey, i dont know why you guys are complaining, we orks lost our Clans a LONG time ago, no more distinction between Goffs, Snakebites, Deathskulls and so on, the only ones that remained were the BloodAxes, as komandoes
Never argue with an idiot, they'll bring you down to their level and beat you with
experience.
Mecha Orks
11/1/0
Tau
1/0/1
experience.
Mecha Orks
11/1/0
Tau
1/0/1





