PlagueWing...

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Re: PlagueWing...

Post by luis the young on Fri Jun 20, 2008 9:28 am

wow, 1847 and that few models ?! you do know that if you face an Ork placer you are screwed right ? so few models can and will be swamped by Orks/Nids, mass close combat horde.
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Re: PlagueWing...

Post by dork_jedi on Fri Jun 20, 2008 9:44 am

luis the young wrote:wow, 1847 and that few models ?! you do know that if you face an Ork placer you are screwed right ? so few models can and will be swamped by Orks/Nids, mass close combat horde.


right, but take into consideration that the army will be kept close together (spreading this out would be suicide) with a *least* two rhinos able to funnel enemies into the army. i think that if i change Typhus to a DP with wings and a psycher power i can free up points to give all the termies combi flamers should a horde army come barrling at me.

also, I am still *trying* to mimic a Deathwing army with Chaos.

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Re: PlagueWing...

Post by luis the young on Fri Jun 20, 2008 10:54 am

The rhino funnel idea is nice, but any good ork general will destroy the rhinos, disembark right next to them, call the waagh and just march over all that nice terrain with no penalties and get the charge Smile

Although Nurgle IS the one army that can take a charge from Orks, those guys are like sponges !
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Re: PlagueWing...

Post by dork_jedi on Fri Jun 20, 2008 12:29 pm

Also, as the army list has evolved, I think the army name may change from PlagueWing to one of the following:

Sons of Mortarion
Brotherhood of Blight

also, as I don't have my 'dex with me at work, would someone tell me whether or not lesser daemons can hold objectives?

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Re: PlagueWing...

Post by scurrdi on Fri Jun 20, 2008 11:35 pm

No idea, but get rid of the special character. I agree with Luis that you'll be hard pressed against horde armies, but I think if you learn how to play your army well and work the terrain to hamper your opponent's numbers this will help alot.

Don't forget that with everyone mounted up in Transports your force becomes very mobile. Thus you'll be able to better dictate where you take your fights. While orks are speedy, a force this small deployed solely on one flank will quickly ruin the orks advantages of numbers, which usually rely on spreading out, particularly when they deploy.

I like the list though I'd say remove the Special Character. Take something that can mix into your units and remove on the models from it to keep your 7s fluff (ie, 1 unit of 6 termies who is accompanied by the HQ making it 7) and combi-flamers will work very well in dealing with the horde issue.

With a list like yours it's really going to come down to tactics and thats something that will only get better with more games. Your forces are ultra-elite, but they will take a hell of alot to die, so that is important to keep in mind.

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