Orc Ard'Boys list revised.
Page 1 of 1•
Orc Ard'Boys list revised.
Welp, i remade my list and did some changes, think this one will have a better figthing chance than my previous one. Again any feedback would be greatly appreciated.
LORDS
Skarnicks
Night Goblin Great Shaman:
lvl 4, warbos best um'at, magic shroom, staff of sneaky stealing
HEROES
Night Goblin Big Boss:
Battle Standard, lght armor, Bad Moon on a stick banner
Night Goblin Shaman:
lvl 2, horn of Urgok, magic shroom
Night Goblin Shaman:
lvl 2, Pipes of Doom, magic shroom
Night Goblin Shaman:
lvl 2, dispell scroll x2
CORE
Orcs:
20 orcs, big uns, shields, muscician, std, boss. magic banner: mork spirit totem
Orcs:
20 orcs, shields, musc, std, boss
Orcs:
20 orcs, shields, musc, std, boss
Night Goblins:
40 gobs, netters, std, musc, boss, 3x fanatics, spears
Night Goblins:
20 gobs, musc, bows, 3x fanatics
Night gobs:
20 gobs, musc, bows, 3x fanatics
Goblin Wolf Riders:
6 gobs, musc, boss, spears
Goblin Wolf Riders:
6 gobs, musc, boss, spears
SPECIAL
Boarboys:
10 boys, musc, std, boss, magic banner: war banner
Goblin Rock lobber:
Goblin Rock Lobber:
Goblin Spear Chukka:
Goblin Spear Chukka:
Goblin Spear Chukka:
Goblin Spear Chukka:
RARES
Giant:
Giant:
Giant:
I decided to do away with the Orc Shaman and go full little waagh power, lots of destructive spells there with Mork wants ya beeing a favorite. Got rid of the black orcs, i really dont see them getting into hand to hand before they get mangled by intensive shooting. Dropped a Rock loba and took 4 spear chukkas, this should be enough to take care of any pesky dragons or steam tanks. I kept all 3 giants beacuse they are just nasty, when they hit the enemy lines the ammount of destruction this guys can do is astronomical. 3 units of 20 orcs should give me a good strong back for my army to lean on and the 40 night goblin unit is almost unkillable with so many gobbos in it, i just need to take care of my flanks. 9 fanatics are sure to make my oponents life a missery. Tell me what you guys think, i know i see a trend of using black orc characters to lead armies and people brining wyverns, but i've always played my army night goblin heavy and foot sluggers.
LORDS
Skarnicks
Night Goblin Great Shaman:
lvl 4, warbos best um'at, magic shroom, staff of sneaky stealing
HEROES
Night Goblin Big Boss:
Battle Standard, lght armor, Bad Moon on a stick banner
Night Goblin Shaman:
lvl 2, horn of Urgok, magic shroom
Night Goblin Shaman:
lvl 2, Pipes of Doom, magic shroom
Night Goblin Shaman:
lvl 2, dispell scroll x2
CORE
Orcs:
20 orcs, big uns, shields, muscician, std, boss. magic banner: mork spirit totem
Orcs:
20 orcs, shields, musc, std, boss
Orcs:
20 orcs, shields, musc, std, boss
Night Goblins:
40 gobs, netters, std, musc, boss, 3x fanatics, spears
Night Goblins:
20 gobs, musc, bows, 3x fanatics
Night gobs:
20 gobs, musc, bows, 3x fanatics
Goblin Wolf Riders:
6 gobs, musc, boss, spears
Goblin Wolf Riders:
6 gobs, musc, boss, spears
SPECIAL
Boarboys:
10 boys, musc, std, boss, magic banner: war banner
Goblin Rock lobber:
Goblin Rock Lobber:
Goblin Spear Chukka:
Goblin Spear Chukka:
Goblin Spear Chukka:
Goblin Spear Chukka:
RARES
Giant:
Giant:
Giant:
I decided to do away with the Orc Shaman and go full little waagh power, lots of destructive spells there with Mork wants ya beeing a favorite. Got rid of the black orcs, i really dont see them getting into hand to hand before they get mangled by intensive shooting. Dropped a Rock loba and took 4 spear chukkas, this should be enough to take care of any pesky dragons or steam tanks. I kept all 3 giants beacuse they are just nasty, when they hit the enemy lines the ammount of destruction this guys can do is astronomical. 3 units of 20 orcs should give me a good strong back for my army to lean on and the 40 night goblin unit is almost unkillable with so many gobbos in it, i just need to take care of my flanks. 9 fanatics are sure to make my oponents life a missery. Tell me what you guys think, i know i see a trend of using black orc characters to lead armies and people brining wyverns, but i've always played my army night goblin heavy and foot sluggers.
Never argue with an idiot, they'll bring you down to their level and beat you with
experience.
Mecha Orks
11/1/0
Tau
1/0/1
experience.
Mecha Orks
11/1/0
Tau
1/0/1
Re: Orc Ard'Boys list revised.
Looks pretty freaking nasty to me. I think magic is the name of the game of this tournament it seems like so go for gold!





